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Google File System
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Google File System


Google File System (GFS) is a proprietary distributed file system based on Linux and developed by Google for their applications' use

Design

GFS is optimized for Google's core data storage needs, web searching. The data is stored persistently, in very large, even multiple gigabyte-sized files which are only extremely rarely deleted, overwritten, or shrunk; files are usually appended to or read. It is also designed and optimized to run on Google's computing clusters, the nodes of which are comprised of cheap, "commodity" computers, which means precautions must be taken against the high failure rate of individual nodes and the subsequent data loss. Other design decisions select for high data throughputs, even when that makes latency worse.

The nodes are divided into two types: Master nodes and Chunkservers. Chunkservers store the data files, with each individual file broken up into fixed size chunks (hence the name), similar to clusters or sectors in regular file systems. Each chunk is assigned a unique 64-bit label, and logical mappings of files to constituent chunks are maintained. Each chunk is replicated a fixed number of times throughout the network, the default being three, but even more for high demand files like executables.

The Master server doesn't usually store the actual chunks, but rather all the metadata associated with the chunks, such as the tables mapping the 64-bit labels to chunk locations and the files they make up, the locations of the copies of the chunks, what processes are reading or writing to a particular chunk, or taking a "snapshot" of the chunk pursuant to replicating it (usually at the instigation of the Master server, when, due to node failures, the number of copies of a chunk has fallen beneath the set number). All this metadata is kept current by the Master server periodically receiving updates from each chunk server ("Heart-beat messages").

Permissions for operations are handled by a system of time-limited, expiring "leases", where the Master server grants permission to a process for a finite period of time during which no other process will be granted permission by the Master server to access the chunk. The modified chunkserver, which is always the primary chunk holder, then propagates the changes to the chunkservers with the backup copies. The changes are not saved until all chunkservers acknowledge, thus guaranteeing the completion and atomicity of the operation.

Programs access the chunks by first querying the Master server for the locations of the desired chunks; if the chunks are not being operated on (if there are no outstanding leases), the Master replies with the locations, and the program then contacts and receives the data from the chunkserver directly (similar to Kazaa and its Supernodes).

Criticism

There can only be one Master server- the code does not allow multiple Masters. This appears to be a flaw limiting the system's scalability and reliability, since its maximum size and up-time is limited by the Master server's capability and up-time, and since it catalogs all the metadata, and since also almost all actions and requests flow through it; but Google's engineers argue that it isn't really. Metadata is very compact, mere kilobytes to the megabyte, and the Master server is typically one of the most capable nodes on the network; for reliability, there is typically a "shadow" Master server, mirroring the main Master server which steps in if the Master server fails. Also, it is rarely a bottleneck, since clients only request the metadata, and typically cache it; subsequent interactions proceed directly with the chunkservers. Similarly, using a single Master server drastically cuts down on the software complexity that would be requisite to ensure data integrity, atomicity of operations, load balancing, and security, if there were multiple Master servers.

See also

External links


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